Mars City Shadowrun
Main Page
All in all, it’s a harsh world, omae. Watch your back, conserve ammo, and never, ever, cut a deal with a dragon.
Friends, Co-Workers and Competitors:
Assassins and Wetwork
Bodyguards and Protective Services
Bounty Hunters
Cleaners
Couriers
Deckers, Forgers, and Technomancers
Demolitions
Fixers
Runner Teams
Smugglers
Organizations
Corps and Megacorps
Criminal Syndicates and Organizations
Experimental Programs
Ideological Groups and Terrorists
Legal Organizations, Policlubs and Social Groups
Magical Orders
Merc Groups and Militias
Mystical and Paranormal Organizations
Racist and Metaracist Organizations
Street Gangs
Places
Arcologies & Aquacologies
Earth Locations
Mars Locations
Matrix Locations
Technology, Magic, and Religion
Diseases, Drugs, Toxins, and Viruses
Experimental Programs
Magical Orders
Magical Phenomena
Minor Religions
Mystical and Paranormal Organizations
SINS, Licenses, and Verification
Spaceflight
Terraforming
Useful Links
Bounty Hunting
Houserules
Safehouses
Session logs
Slang