Mars City Shadowrun
Seattle Firehouse Safehouse (8500/month total)
Commerical, has firepole, garage door, pit in floor for working on vehicles (Munty’s room).
Comforts and Necessities: 4 (Base Fatigue 0S, no allergy problems)
Security: 3 (roll x2 vs Sneaking for attempted theft/infiltration)
Neghborhood: 2 (D-Zone, Industrial/low-rent residential mix. 1d6x12 minutes police response time).
Entertainment: 1 (public grid and old trid player)
Options: Safehouse/Difficult to find (-4 to track character but must obey rules: no civilians at the safehouse, don’t come there if followed), Panic room (R5 lock on 3×3M room, reinforced walls and door- 1000/month extra for Shri only, it is her bedroom).
Klabauterbund/Die Sickegrubbe Hideout: Taken over by Deus-infected faction of Exchange along with other Hamburg spots. Partially dredged-out and sealed levels in flooded building.
16,500/Month (4: 4125, 5: 3300, 6: 2750, 7: 2358, 8: 2062)
Comfort and Necessities: 4 (Base Fatigue 0S, no allergy problems)
Security: 6 (roll x2 vs Sneaking for attempted theft/infiltration)
Neighborhood: 5 (as A-Zone: 2d6+3 min Anarchist response time)
Entertainment: Grid Subscription
Options: Armory (repairs 1 point of weapon damage/week for free), Kitchen (SOTA soy processor etc, reduce food allergies by 1), Extra Secure (plus 20%, as AA: 1d6 plus 4 mins response time), Maid is Out (-1 max comforts, plus 1 fatigue enviro allergies), Escape Tunnel with Hasty Exit (Can usually exit in 1 combat turn, into escape tunnel, exit underwater), Obscure (plus 10%, -2 sneaking in vicinity non-residents), Safehouse (-4 to track while residing there, but must obey Klabauterbund rules).
Bolt Hole Hideout/Hamburg Port: Shipping Container, forever “lost” in Hamburg’s port.
Comfort and Necessities: 2 (Includes 1 week supplies for 6, plus shipment to a port of choice, base fatigue 2S)
Security: 2 (roll x2 vs Sneaking for attempted theft/infiltration)
Neighborhood: 2 (D-Zone: response time 1d6x12 mins)
Options: Not A Home (-1 Comforts), Dangerous Area (-20%, 1d6 hours security response time), Trigger-happy landlord (Triad: +1 free point. Rent must be on time, and they won’t allow any trouble in)
Parking Garage Spot in Hamburg
Options: Extra Secure (plus 20%, response times: 1d6x10), Obscure (plus 10%, -2 sneaking all non-residents)
Ork Underground Bolthole: Known by Thankyou. Hidden in the smuggling tunnels
Comforts and Necessities: 1 (base fatigue 4S)
Security: 4 (roll x2 vs Sneaking for attempted theft/infiltration)
Neighborhood: 1 (E-Zone)
Options: Extra secure (free: Skraacha response time plus 1 level: 1d6x12 mins), Obscure (plus 10%, minus 2 sneaking in vicinity for non-residents)
Ro paid till June 2076.